v3.09-3.13 release log


So, decided to batch some updates together. These updates have added a total of 15 new cards, as well as a major graphical uplift. The new hero card in particular <<Zalaras>> adds in a whole new potential playstyle. Along with some brand new spells with unique abilities and a few interesting changes to old ones, new mechanics have also been added. Some creatures will now cast a spell when being summoned. Victor allows some units to gain stats or other abilities every time they kill another unit in battle.  Stealth allows for striking past enemy shield units towards their squishies. 
Mana-wise, the game has become much faster. Players can now play two lands per turn instead of one, reducing incidents of mana floods and making multicolor decks far more viable in Duel's fast-paced environment.

Want to contribute? Beta test? Report a bug? Just talk about the game or find players to duel? Come join our Discord
And here's the list of new cards:

*Howl* :All friendly units gain +1 attack 

*Goblin Alchemist*  --{"haste":true,"venom":4,"poisoned":10}

*Zalaras* :Permanently reduces energy by 1 --{"flying":5,"victor":{"armor":2,"att":5}}

*Oranges* :Hero gains +5 HP at start of game 

*Baby Chicken* :Hero gains +1 Flying at start of game 

*Goldfish* :Hero gains +1 Aquatic at start of game 

*Skull Mask* :Hero gains +2 Bloodlust and loses 20% max hp at start of game 

*Earth Armor* :Increases a unit's armor by 18. 

*Second Wind* :Removes exhausted, allows unit to attack once again. 

*Dawn Flare* :Removes exhausted and gives +5 attack, allows unit to attack once again. 

*Werewolf*  -- Onsummon cast Howl

*Wellspring* :Each player draws one card 

*Drillmek*  --{"piercing":100%}

*Hydra*  --{"regen":2,"victor":{"hp":10,"hp_max":10}}

*Lightning strike* :Deals their armor + 25 magical damage to enemy unit. 

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